There
is a term that we often throw around in the war gaming community.
For all that we use it, it seems to have no solid definition. Some
players use it to describe others, and some players use it to
describe their own self. Yet, if you were to ask those players what
the word meant, then you might be surprised at how many definitions
you come up with. The word is “casual.”
I
had always lived with the prospect of a casual player being familiar
but not expert with the rules. He or she plays for the enjoyment of
playing with winning being much lower on the list of goals than
camaraderie or creating interesting stories. That's what I thought
as I approached a friend when I was explaining how a competitive game
system benefited the casual players.
For
my friend, he saw himself as a casual player. He would get his
models out a couple of time a year. He would do his best to build a
hard army to beat. While the bit about familiarity with the rules
was there, rules would be remembered in a manner that benefited my
friend; or challenged when they did not. Play further degenerated
when the books were turned to for seeing exactly what the rules were.
I
realized at that point, we were speaking of different things. There
are things about his playstyle that reminded me more of what some
would find in a competitive player. Yet, by his own definition, he
was casual.
Since
Warmachine and Hordes were built with competition in mind, we try to
be considerate of our expectation of a casual player. On podcasts
when a new ruling about a rule comes into play like unit attachments
granting their troop type to a unit they join or Rhyas gaining reach;
there is some mention that casual players might not be aware of the
changes or be able to understand the full implementation of the
ruling without the play style that competition brings. Think, for a
second, of how that shows how we think of casual players.
There
is a part of the more competitive community that does not think that
the casual community pays attention to rest of the world. Read the
big boards, though, and you will see casual players looking for
advice on better army builds. (I'll have to deal with that topic at
some point, there are bad army builds. You know it, and I know it.)
You'll see questions pop-up in the rules forum that could be answered
by most competitive players, but casual players don't come across
those types of situations very often. Care to venture a guess how
many of the views for those posts are casual players trying to find
an answer to a question that came up in one of their games?
Something that made them feel bad about their play experience?
This
is something to think about when we posit ways that Privateer Press
and the Warmachine/Hordes community might fix models that have
gathered dust on the shelves of gaming stores and competitive players
by posting new rules or cards. However, we defend inaction to do
such things with the thought that casual players won't be able to
keep up with the changes. It may be time to change how we think
about what casual play means. Perhaps we need better terms than
“casual” player.
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