Player Responsibilities
Being prepared for a tournament is
essential for every player. In the Logistics section, they list what
all a player should bring with them and they even include a link to a
pdf with all the templates published in No Quarter for convenience of
printing at home or elsewhere. Be sure to have spell effects next to
the model, and some markation for when a warcaster has popped feat;
judges are likely to rule that such effects are not in play if there
is no marker.
It should be noted that players should
have two copies of their lists with them. A list cannot be more than
2 points down from the point level of the tournament.
Army lists have to have an SR2015
objective (all 8 varieties are on page 8) for each army list. In
effect, an objective needs to be picked for list A and list B. They
can be the same, or different. They will remain the same through out
the tournament This also means that you have to select it before you
even know who you'll be playing.
Permission has been granted to
photo-copy theme forces. I wonder if this also applies to the
document that Press Gangers can access that has all the theme forces.
They don't provide a link like they do to the template sets.
Modeling and Painting
There are rules for all the Privateer
Press Exclusive models, including the Kilt-lifter. Nice to have some
confidence.
There is a note that units must be
clearly identifiable. Having two or more of the same units may
necessitate a very clear paint scheme so that others can tell the
difference. Green, dark green, and light green might not be enough
of a difference in models. If painting them to have some distinct
difference is goes against the paint scheme of the army, then
consider getting different colored rubber bands to mark them
differently. If a judge gets called over and can't tell the
difference in units, then it is unlikely that they will judge in your
favor.
Conversion
Conversion
rules stay pretty much the same. As an occasional EO, be upfront
with any conversions that you intend to bring. What you think might
be a very sweet conversion might not pass muster to another. This
also might fall in line with making it so that your opponent has an
idea of what they are facing.
Sportsmanship
While
the serious tourney players need not fear the inclusion of soft
scores, there are some interesting things to note in this section.
The one that gets me is in the concession area. An EO can disqualify
someone that concedes if they feel that the concession was done in an
unsporting manner. I dislike that someone who removes themselves
from a tilting situation to not be an unsporting player might have to
suffer more than just losing the game.
This
brings up another point, you need to be your own advocate. Nothing
is worse than a judge telling you that he would have done something
if he had been told about it during the game. If something is fishy,
then ask for a judge.
Event Organizer Responsibilities
There's
not a lot here that will concern most players right off. Number of
rounds, timing, how scenarios are chosen; things that happen that a
player can't really control. Only a few changes to begin with, but
there are some things to think about.
Terrain
There
are classifications for terrain and how they can be placed. No
terrain in deployment zones, basically outside of 10 inches from
either board edge. Restricted terrain (i.e. - linear obstacles and
obstructions) needs to be 5 inches or more from flags, objectives,
and other terrain. Other terrain needs only 2 inches of space.
Anything added after deployment follows the normal rules for
placement. Trenches can be placed touching other trenches.
Scenario
elements that are scored but in the wrong place due to shifting
during play, are scored and then corrected. Resetting scenario zones
is an acceptable reason for pausing the clock.
Starting the Game
The
starting roll has an interesting bit of wording.
The
player with the higher result can choose to be the first or
second player. The second player chooses his table edge. The first
player deploys first and takes the first turn.
This
is interesting as winning the roll can be used to go second and then
decide table edge. I'm not sure that this is for the best, as I
think one player should get to choose first or second, and the other
gets to pick table edge. One player getting to choose both... Well,
them's the rules.
I'll
cover the scenarios and variants in the next posting.